[3.17] Omniscience Tornado Shot Deadeye (Low-High Budget)



Shameful Plug


Intro
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Hey everyone!

Oniscience is one of the best amulets to come out recently, and it enables so many new builds. This is my take on Tornado Shot Omniscience. In general I would say it is more defensive than others, but I would not describe this build as tanky. You will still get one shot when doing juiced maps, but in general it is more defensive than my other bow builds.

I will have 3 budgets for this build. Low budget doesn't function as well as other league start builds, so I recommend that you have some currency before starting (or league start with Spectral Helix and reroll? idk maybe need to work on that). Low budget uses Uniques still, since they will be very cheap a week or so in. You can run it without any uniques though. Mid budget is closer to my current build, which you can see in the video.

Barrage vs. Totems for single target
Using Tornado Shot as my main clear skill, it already does some pretty good single target. Since that is the case, adding totems make it feel better than using barrage, since totems can attack while using my main skill. This is my preference, while in the highend Barrage can have some insane dps. Overall I would say use totems with Tornado Shot, but if you are using Ice Shot or Lightning Arrow, Barrage would be better.

Tornado Shot vs. Lightning Arrow vs. Ice Shot
I have used all of these in testing, and they all work very well with the same build. Tornado Shot is my favorite skill in the game so I choose that. Lightning Arrow is the best option at a lower budget.

Deadeye vs. Raider
Both are very viable this league, especially with Forbidden Flame/Flesh allowing Raider to get Endless Munitions. Deadeye works better on a lower-mid budget since you get the +2 arrows from ascending.

Hope you enjoy!


Changelog
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3.17
New Build!



Videos
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POB
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PoBs:
Low Budget: https://pastebin.com/6b1SQNMF
Medium Budget: https://pastebin.com/2emE6sPm
High Budget: https://pastebin.com/J24uyvpm



Gems
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The gem setup chnages depending on your budget, but here is the general setup I use.

Tornado Shot 6L:
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Tornado Shot - Greater Multiple Projectiles - Chain - Trinity - Inspiration - Elemental Damage with Attacks

Swap Trinity for Increased Critical Damage if you do not proc Resonance


Tornado Shot Totems 6L:
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Tornado Shot - Ballista Totem - Focused Ballista - Elemental Damage with Attacks - Increased Critical Damage - Increased Critical Strikes


Auras:
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They do not need to be linked unless you use Enlighten

Determination - Defiance Banner - Flesh and Stone - Vitality - Precision - Herald of Ice


Dash 2L:
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Dash - Second Wind


Sniper's Mark + Molten Shell Setup 4L:
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Sniper's Mark - Mark on Hit - Lifetap - Vaal Molten Shell




Gear
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The Explanation tab will show what you want on every piece of gear.

Explanation
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Bow
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Spine Bow
- Adds # to # Lightning Damage
- Adds # to # Cold Damage
- Adds # to # Fire Damage
- #% increased Attack Speed
- #% increased Critical Strike Chance
- Bow Attacks fire 2 Additional Arrows
- #% to Global Critical Strike Multiplier

Notes:
Additional Arrows are expensive, so prioritize getting flat damage and attack speed (as high as possible)

Alternate Bows:
Arborix Assassin Bow
- Great DPS Bow for early-mid maps

Death's Opus:
- Great for leveling and early maps


Quiver
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- +# to maximum Life
- Bow Attacks fire an additional Arrow
- #% increased Attack Speed
- #% to Critical Strike Multiplier with Bows
- #% increased Damage with Bow Skills
- #% increased Elemental Damage with Attack Skills
- +# to Accuracy Rating
- Adds # to # Lightning Damage
- Adds # to # Cold Damage
- Adds # to # Fire Damage

Good Craft:
- #% increased Global Critical Strike Chance (crafted)
- #% chance to gain a Frenzy Charge on Critical Strike (crafted)


Body
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Hyrri's Ire

Highend Rare Body Armour:
- +# to maximum Life
- +#% chance to Suppress Spell Damage
- +# to Strength
- +# to Dexterity
- +# to Intelligence
- #% chance to Avoid Elemental Ailments

Non-Eldrich Base mods that are really good:
- #% chance to gain a Power Charge on Critical Strike (Crusader)
- Attacks have +#% to Critical Strike Chance (Hunter)
- You can apply an additional Curse (Hunter)
- #% increased Intelligence (Crusader)

Eldrich Implicits:
- #% increased effect of Non-Curse Auras from your Skills (Searing Exarch)
- Determination has #% increased Aura Effect (Eater of Worlds)


Boots
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- +# to maximum Life
- #% increased Movement Speed
- +# to Strength
- +# to Dexterity
- +# to Intelligence
- +#% chance to Suppress Spell Damage
- #% chance to Avoid Elemental Ailments

Eldrich Implicits:
- #% chance to Avoid Elemental Ailments (Eater of Worlds)
- #% increased Action Speed (Searing Exarch)

Notes:
If you have no interest in going Elemental Ailment Immune (through avoid), then I would recommend using Redeemer Boots for Elusive on Crit


Helm
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- +# to maximum Life
- +# to Strength
- +# to Dexterity
- +# to Intelligence
- +#% chance to Suppress Spell Damage

Eldrich Implicits:
#% increased Mana Reservation Efficiency of Skills (Eater of Worlds) #Only needed if you want to add Vitality or go high budget
#% reduced Mana Cost of Attacks (Searing Exarch) #Super Important for making Tornado Shot cost very little!

Helm Enchant:
Tornado Shot fires an additional secondary Projectile

Alternate:
Black Sun Crest
- Best in slot for more Attributes/more damage
- Expensive for helm enchant


Gloves
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- +# to maximum Life
- +# to Strength
- +# to Dexterity
- +# to Intelligence
- +#% chance to Suppress Spell Damage

Eldrich Implicits: #Lots of good options
- Herald of Ice has #% increased Buff Effect (Searing Exarch)
- Freezes you inflict spread to other Enemies within a Radius of # (Searing Exarch)
- Gain 1 Rage on Hit with Attacks, no more than once every # seconds (Searing Exarch)
- #% chance to Intimidate Enemies for 4 seconds on Hit (Searing Exarch)
- #% of Physical Damage Converted to Lightning/Cold/Fire Damage (Eater of Worlds)
- +#% chance to Suppress Spell Damage(Eater of Worlds)



Amulet
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Omniscience
- Enough said


Rings
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- +# to maximum Life
- +# to Strength
- +# to Dexterity
- +# to Intelligence
- #% increased Elemental Damage with Attack Skills
- +# to Accuracy Rating
- Adds # to # Lightning Damage
- Adds # to # Cold Damage
- Adds # to # Fire Damage

Good Craft:
- Non-Channelling Skills have -# to Total Mana Cost

Notes:
- Really try to get a lot of attributes on the rings spots


Belt
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Heavy Belt or Stygian Vise
- +# to maximum Life
- +# to Strength
- +# to Dexterity
- +# to Intelligence
- #% increased Elemental Damage with Attack Skills

Notes:
- You can get fractured implicit belts that have % Dex/Str/Int


Flasks
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Notes:
- Dying Sun is a great addition for temporary dps



Current Gear
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Jewels
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Rare Jewels
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- #% increased maximum Life
- +#% to Global Critical Strike Multiplier
- #% increased Attack Speed



Unique Jewels:
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Forbidden Flesh & Forbidden Flame:
- Master Surgeon
- Way of the Poacher
- Nature's Adrenaline
- Avatar of the Chase
- Quartz Infusion
- Avatar of the Slaughter

Lioneye's Fall:
- Gives good leech and Crit

Brutal Restraint:
- Gives a large amount of Dexterity


Cluster Jewels:
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Medium Cluster Jewel
- 1 Added Passive Skill is Repeater
- 1 Added Passive Skill is Streamlined

Large Cluster Jewel
- 1 Added Passive Skill is Feed the Fury
- 1 Added Passive Skill is Fuel the Fight
- 1 Added Passive Skill is Martial Prowess






Ascendancy
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Deadeye:
- Ricochet
- Gathering Winds
- Endless Munitions
- Focal Point


Bandits
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Kill All


Leveling
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Use Unique bows, or use Spectral Helix. Leave a comment on YouTube and I can be convinced to make a series on it :D


Pantheon
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Soul of Brine King
- Freeze Immune is nice while not ailment immune

Soul of Ralakesh
- Helps against bleed
P.S. This is players choice and not mandatory. If you like something else, then go for it!


Pros/Cons
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+ Best Mapper IMO
+ Fun Playstyle
+ Actually has defense
+ High budget ceiling
+ Bows got buffed
+ Lots of flexibility
- Still gets 1 shot in tough maps
- Needs a budget to get into/bad leageu start
- Bows cost a lot
- Bad at bosses until you spend a small fortune



Zuletzt bearbeitet von ShamefulPenguin#7799 um 24.03.2022, 15:40:31
Zuletzt angestoßen am 13.09.2023, 13:55:21
yo
Zuletzt bearbeitet von ShamefulPenguin#7799 um 08.03.2022, 18:04:33
I was gonna ask about freezing and then I realized I didn't read the Pantheon part. But now all is fine and I'm enjoying the build, keep up the good work.
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ShogunateAB schrieb:
I was gonna ask about freezing and then I realized I didn't read the Pantheon part. But now all is fine and I'm enjoying the build, keep up the good work.


:D
Feels like the POBs need extra work. I opened the mid budget see a 6 link tornado shot totem, but the bow is 5 link with nightblade in it...?
Thanks for sharing this guide. Question: why do you run Determination instead of Grace? It seems like your gear and skills are focused on buffing evasion, why not go all the way with Grace?
Pretty fun build with a HH.
Put about 15-20ex in the build without the hh.
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TheDiamondSword schrieb:
Thanks for sharing this guide. Question: why do you run Determination instead of Grace? It seems like your gear and skills are focused on buffing evasion, why not go all the way with Grace?


Determination is overall a stronger gem. The dex based gear is used for suppression rolls. Both are viable, but the meta right now is to get armour since it pairs nicely with suppression.
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Vsdgkk schrieb:
Feels like the POBs need extra work. I opened the mid budget see a 6 link tornado shot totem, but the bow is 5 link with nightblade in it...?


The PoBs are fine, it was the bow I linked in the forum guide that had the gem. I was using a 6L since I changed the bow recently and just stuck with it for a bit. I was using the extra spot to level a gem
There is potential, but this guide needs work.

1. You need to be more specific. You mention that Lightning Arrow is better at a lower budget. Why? When does this change? Doesn't need to be a lengthy explanation, even one sentence explaining the difference or when players might consider switching to TS (e.g. once they get at least 2-3+ arrows from quiver/enchant/bow).

2. Briefly outline gear objectives. Yes, most players will be familiar with getting res capped, but talk about how much spell suppression and accuracy they will need. e.g. You need # accuracy from your gear, e.g. T1 roll on gloves or quiver. You need #% spell suppression from gear, which you can get from 2 rolls on your helmet/gloves/boots.

3. Determination with no armor from any other source is rubbish. If you want to use Determination, then recommend hybrid armor/evasion gear and have at least one flask with increased armor suffix. This will get to you around 20k armor which is reasonable for these builds.

4. Flasks in PoB are a bit crap. Update to include proper flasks, these are important.

5. Mana. I don't know which PoB I'm looking at, but it has 33 unreserved mana..that isn't enough when your attacks cost 14 mana with 4 APS and you can't use your mark either (52 mana cost). Fix those.

6. I don't know why the build has two mediocre abyss jewels. These are really useful slots. You could slot in a replica conqueror's efficiency to bring mana costs down even further, an abyss jewel with % phasing on kill or a watcher's eye.

7. You almost certainly want the 15% more proj speed mastery!

I haven't played the build, just my thoughts. Good luck!
Zuletzt bearbeitet von BrettLee#6388 um 24.03.2022, 02:14:31

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