Controller UX consolidated feedback: usability really needs some love
These points come up often in other threads, but putting it together a bit and starting from general guidelines:
Applying these to some specific issues:
Alright, that's a long wall of text and still hardly complete, but hopefully it's a bit more parsable (and maybe even useful; I can dream) than another "omg controller so bad GGG fix" thread. Zuletzt angestoßen am 13.11.2021, 14:51:22
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Great points.
And since GGG doesn't like to be told solutions, only problems, let me boil it down for you, GGG: L3 (and R3) should *never* be used in situations where you might be in combat. Find a different solution. Also, the inability to modify any bindings besides skills and delve items is very frustrating. |
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I agree, all valid points and these are things that bother me and alot of others i know also (other than trade, but i won't go there), especially the L3 stuff. You,re totally right about sticks not being designed to be held down, it's only designed to be quickly clicked, not held in place, and doing so takes alot of force and can lead to pain.
The new league button combo is one of the worst offenders imo, it's just not fit for purpose and actually gets you killed and can lose you loot/gear. There is enough cheap bs in this game without this kind of thing to deal with. If it isn't resolved in some acceptable way soon then it will be the final straw for me and i'm done for good. Having the main mechanic for the whole league actively working against you is just a new level of bad design. I don't need this level of frustration, i play games to have fun and this is just sucking all the fun out right now. I fully expect none of your fine suggestion to ever happen which is a shame because this at times is a good game but it could actually be a great game and much more popular with the right changes. But console seems to be a very low priority and kind of fells like it's on life support where they do the absolute minimum required to get the supporter pack money, with all effort focused on the pc version of the game. |
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Has GGG even bothered to address this yet?
The key binding to activate the league mechanic is atrociously bad. I'm constantly opening my inventory instead of rifting or whatever. It's a shame that OP bothered to write such a well worded and organized post, to not even get a response from staff. I agree with all of their points except for the one about potions. Using flasks is not nearly as difficult as most people seem to be saying. If you're even mildly experienced with playing games on controller in which you move with the left toggle and need to occasionally simultaneously press D-pad buttons, you should know that the best way to do that is with your left index finger (this is known as the "claw technique"). There is no need to take your thumb off the toggle, or to reach all the way across with your other thumb (I tried this after seeing it mentioned, it's really difficult and honestly baffling that anyone would be doing that). With only a day or two of practice, anyone should be comfortable with using their left index finger for flasks. Believe me - if I can do it, anyone can lol. |
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I agree with majority of this post as well, A lot of the buttons that we have to use is just so counter intuitive for certain things, it just makes no sense. Please strongly consider making some changes because this is really hurting the quality and enjoyment for the game, In some cases even performance. If you're dong Nem3 or magic find builds, Hitting L3 and the touchpad for league mechanics are so annoying because it shows all the unfiltered junk and causes some serious performance issues, even on ps5 with 1GB internet with an ethernet. Really hope for a temporary solution by allowing another button for scourge (preferably not L3 to show all the unfiltered crap) and have a more permeant solution later on.
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