[3.16] Spectral Throw CoC Fireball
Introduction
This build is played with two daggers and a Spectral Throw. It is a CoC build in which the skill Fireball is activated for each critical hit. The focus is therefore on projectile damage, critical strike chance, spell damage. Equipment/ Gear
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- Helmet https://pathofexile.fandom.com/wiki/Starkonja%27s_Head - Armor https://pathofexile.fandom.com/wiki/Kintsugi - Gloves Rare Gloves with Life, Increased Globel critical Strike chance, life and resistance. Example: https://poe.trade/search/tasamahonagure - Boots Rare Boots with Life, Movementspeed and resistance. Example: https://poe.trade/search/makotahetohona Rings: Rare Rings with Life, chaos resistance and resistance, Damage. Example: https://poe.trade/search/omayonaurihizu Amulett: Rare Amulett with Life, all elemental resistance and all attributes, Damage. Example: https://poe.trade/search/okitanoasinaga Anointment: https://pathofexile.fandom.com/wiki/True_Strike Belt: Rare Belt with Life, all elemental resistance. Example: https://poe.trade/search/yaritooyewonah Weapons: Rare Daggers with Global critical Strike Chance, increased Spell Damage, increased critical Strike chance for Spells, attack speed. https://poe.trade/search/adunikenatonon Passive Skill Tree Bandits Gameplay The aim is to generate a large number of critical hits with a high attack speed and many projectiles in order to cast as many fireballs as possible. Skills:
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- Head Ancestral Protector, Multiple Totems, Culling Strike, Faster attacks - Boots Enlighten, Anger, Herald of Ash, Discipline - Body Armor Spectral Throw, Cast on critical Strike, Fireball, increased critical strike chance, Inspiration, Greater Multiple Projectiles - Main Hand Flame Dash, Caster Casting, Summon Ice Golem - Off Hand Stellskin, increased Duration Jewel
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Good stats for Jewels: - Fire Damage, spell damage, attack Speed, global critical strike chance, life I would be very happy to receive an assessment or feedback Whole Build in Poeplanner: https://poeplanner.com/AgADABUAAgIBdQDRAQcEkwW1BecGYwcPEVATdRS_Fm4gCiHYIvQi9iMtJJUmCypbKuEsHy2eLXww7zE0MlgyTTfUOVg64j2WQTpCMUMGR-5ID0kTSbFJs0z_TJJNKk4wUEJQR1HsUjVTS1XGVfpWr1vyXUVe4mGsYkNjCGwLbIxs8m9ScFZw13euePZ5dX0rf2WH04kLjDaMfY1-jb-NgJInkyCVn6AioUCiiqMFpDSnZqyYrBKts663r-uvxbQ-uXy547ucwOzCosQjyL3LmM0Kz_XQftPP13bYXtvU2-fbhONi6rDsiO-K8fj0_PY3-ev6uv4AAAgA2hNEWYFaEGHTZUbbvem78AAABAAQASsASGVhcnRicmVha2VyABT_AAAA__8FmJUBRgAhigEyAHeUAQoAIYsBMgDHlQEBAAG1hAEeAAAAAAABugJLaW50c3VnaQAU_wAAAP__BV2QAW4AqIoBQwDhhgEeAG-UAez_L4oBMgAAAAAAAAApAgAU_wAAAAPfFgFtAK0WAW0AchIBEAABt4QBMgAAAAAAAT0CU3RhcmtvbmphJ3MgSGVhZAAU_wAAAP__B16FAUYAm5QBzv-AiQEKAMiEARkAYZABeACDigFgAGKGAZYAAAE-BwEoAAAAAAALAAAA_wAAAASxAAEjALsAARIAZQwBWQCyFgESAAH5gAEQAAAAAAAApQEAAP8AAAAFCwsBHQCaAgEdABIRAR0AZAwBSADPAwEZAAFSigEoAAAAAAAApQAAFP8AAAAFmxQBHgBJAgESAJoCARkAEhEBGwBjDAE-AAAAAAAAANwAABT_AAAABJsCASIAExEBIwBiDAE5AOcCARcAAAAAAAAA8wEAAP8AAAAE-wwBJgBiDAE5ALkAAQ0A4goBEAABcIMBFQAAAAAAAN4BAAD_AAAAA5YAAQcAWwABEAA9AAEMAAAAAAAAALUBABT_AAAAAfgAAQ4AAAAAAAAAywEAFP8AAAABDQECAQDT_wAAAAAAANYBABT_AAAAAa4AAREAAAAAAAAA2QEAFP8AAAABnAABKAAAAAAAAADPAQAU_wAAAAFxAAEjAAE_nAESAAAAAAAA8wEAAP8AAAAEYgwBOQC5AAENAOIKARAAsRcBKAABcIMBFQAAAAAAAgL__wMBBwYECA8FCgsMDQ4BAIrxCQACAAAGBQYGAhQAAAABegEUAAAAA6oBFAAAAAGwABQAAAABmQEUAAAAAbYBFAAAAAEHBAEAFAAAAAHQABQAAAABBQAUAAAAAWUBAwAAAAEAA7IAFAAAAAGeARQAAAABTwEUAAAAAQQECAIUAAAAAdEBFAAAAAGQARQAAAABnQEUAAAAAQECDQEUAAAAAbcBFAAAAAEGAAMA_____________zwAAAAAFAAfiwgAAAAAAAADAwAAAAAAAAAAAA== Zuletzt angestoßen am 13.01.2022, 14:39:52
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Why aren't you using POB ? Kinda hard to receive any feedback without the accurate data POB provides for your build
Zuletzt bearbeitet von Selfcontrol#5580 um 06.11.2021, 00:40:26
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I tried plotting this into PoB but I'm not even sure where you wanna go with this, could you redo it and make it into a proper PoB? The skills is all over the place, on the poe planner it looks better than what you typed out here but it's still a mess, you have 4 empty links in the gloves for example.
It might be salvageable but without having your perspective on where you wanna go with the build it's almost impossible trying to give any form of feedback. |
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I redo this in PoB:
https://pastebin.com/TmiVb5rU Currently I have the problem that the damage produced by the fireball is not as desired. As I understand it, fireballs are also projectiles, which is why the damage should also be increased like from firedamage. You may be able to show improvements both in the tree and in the equipment. Is playing with daggers based on ability damage the problem here? Do I have to add more fire damage? |
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So, dead build since the OP doesn't want to weigh in on anything?
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" I haven't even looked at the build, and I can tell it was a dead build to begin with. Spectral throw is a *terrible* trigger, and fireball is a godawful triggered skill. Might've passed muster 8 years ago, but not today. |
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https://pastebin.com/6UNq3x2t
the best ive been able to optimize it is this. and its quite the mess. but its okay? i mean. 175k per ball aint nothing to laugh at. but it aint great either. might test it out to see if it could work. but if you switch it out for cyclone its already more damage. Zuletzt bearbeitet von glagla00#2319 um 12.01.2022, 10:39:32
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https://youtu.be/ZDITc-Q_qek
there. i will say. if you're fast enough and could phase with a potion you can just run ahead and trigger with the axes going back at you |
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