600+ Arrows Ice Rain Roa (3.15)

If you like to have a lot of things on the screen at the same time. This is the build for you. Is a fun build with good clear speed with many arrows. It can manages all content except those final endgame bosses(like Uber Elder). You can kill endgame bosses with this build but it will take you some time.

With good rolled equipment you have
Life:3500-4700(maybe even 5000)
Mana:650-750, about 350-400 unreserved mana

With every Roa stacking on each other and good equipment you have up to
about 2-2,5 million dps
A singel Roa is about 200 000 thousand dps


Arrows
(+2)= byning sun
26 from roa(+2) + 26×6(+2) from 6 roa totems fires multiply times each + 38×2(+2) from 2 vaal roa fires 4 times each + 26x3(+2) Mirage Archer totems fires multiply times each


Will update gears and skill when I get hold of the newest version and make a new Videos. For the latest update check the Path of Building/pastebin link.

Guide
Spoiler
This is how i play this build
At the beginning of each map you can place some roa totem to generate inspiration charges. To generate more charges simply place more totem. Then you start running around and killing things. In case you meet many or difficult mobs you can place some or all totem for extra damage. You can also do a Vaal Roa if you want. When you run around your mirage archer totem will take care of the last survivors.
You can avoid the attacks with your dash/blink arrow.

For the boss you can replace your mirage archer for Cold Penetration.
In the boss fight you need to remember that you can often or always knocks back the boss. So when you place your Frost Bomb or Vaal Roa make sure the boss is in a position wher it can be hit. Preferably in a corner.
So the boss will be hit with your roa + 6 roa totems + 2 vaal roa

Videos
Spoiler

clear speed on T12 coral ruins map
https://m.youtube.com/watch?v=jzTU_uIZkEg

Pros and Cons
Spoiler
+ decent map clear speed
+ decent movement speed
+ as many arrows you can get

- A bit squishy if you get hit, so not HC friendly
- Cannot do elemental reflect maps
- No leech maps

Gear
Spoiler

*Get a good helmet enchantment like: 40% increased Rain of Arrows Damage
or
roa has 15% chance to fire an additional sequence of arrows

*Things to look at on gloves, ring, amulet, shoes, belt:Strength, Intelligence, Resistance, life.

Skill
Spoiler

*Level up Frost Bomb as high as yours intelligence allows
*Level up Precision as high as you want

Armor/Bow

use Mirage Archer to clear the map then you can change it for Cold Penetration for the boss
Armor/bow

Shoes

Gloves/Helmet

Gloves/Helmet

Ring



Bandits
Spoiler
Alira or Kraityn which one you like the most.

*Alira: 5 Mana Regenerated per second
+20% to Global Critical Strike Multiplier
+15% to all Elemental Resistances

*Kraityn: 6% increased Attack and Cast Speed
3% chance to Dodge Attacks
6% increased Movement Speed


Pantheon
Spoiler
-Lunaris: it gives movement speed, phys reduction and +5% chance to dodge attacks/spells
-Garukhan: gives us +5 chance to evade attacks and movement speed
or
-Gruthkul: 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%, Enemies that have Hit you with an Attack Recently have 8% reduced Attack Speed


Ascendancy
Spoiler
Deadeye
1.Gathering Winds
2.Occupying Force
3.Endless Munitions
4.Wind Ward


Path of Building
Spoiler
Only works with POB Community Fork
https://pastebin.com/M7i3JVCR

I took inspiration from Esoro Ice Shot Deadeye
https://www.youtube.com/watch?v=wARPcb9bXnw&t=555s


Update
Spoiler
3.15
*Lost some DPS
*New skill gem added
-Focused Ballista: Supports skills that summon ballista totems, causing them to only attack when you fire an attack projectile.
*Small changes to the passive tree
*Small changes to gear
*Changes to skill gem
-Dash:Now has a Cooldown Time of 2.5 seconds (previously 2).
Now has 19% increased Cooldown Recovery Rate at gem level 20 (previously 57%).
-Added Cold Damage:Quality on the Anomalous Added Cold Damage Support no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed”.
It now grants “Supported Skills have 0-10% chance to Freeze”.
-Ballista Totem:Supported Skills deal 32-24% less Damage (from 32-20%)
-Cast when Damage Taken:Now has a 250% Cost and Reservation Multiplier.
-Cold Penetration:Supported Skills now Penetrate 20-34% Cold Resistance (previously 18-37%).
-Concentrated Effect:Now has a 150% Cost and Reservation Multiplier (previously 140%).
Supported Skills now deal 25-39% more Area Damage (previously 35-54%).
-Elemental Damage with Attacks:Supported Attack Skills now deal 20-34% more Elemental Damage (previously 35-54%).
-Hypothermia:Now has a 140% Cost and Reservation Multiplier (previously 120%).
No longer has “Supported Skills have 20% increased Effect of Chill on Enemies”.
No longer has “Supported Skills deal 20-39% more Cold Damage Over Time”.
Supported Skills now deal 20-29% more Damage with Hits and Ailments against Chilled Enemies (previously 20-39%).
Supported Skills now have +20% chance to Freeze Enemies which are Chilled (previously 10%).
-Inspiration:Now has a 120% Cost and Reservation Multiplier (previously 115%).
Supported Skills now deal 3-5% more Elemental Damage per Inspiration Charge (previously 5-7%).
*Flask changes
-Quicksilver Flask now consumes 30 of 60 Charges on use (previously 20 of 50).
-Diamond Flask no longer grants “Your Critical Strike Chance is Lucky”. It now grants 100% increased Critical Strike Chance.
-Granite Flask now grants +1500 to Armour Rating (previously 3000).
-Basalt Flask no longer grants 15% additional Physical Damage Reduction and 20% of Melee Physical Damage taken reflected to Attacker.
It now grants 20% more Armour and Taunts nearby enemies on Use. Now lasts 5 seconds (previously 4.5).
-Silver Flask now lasts 4 seconds (previously 5). Now requires level 40 to use (previously level 22).
-The Dying Sun unique flask now has 10-20% increased Area of Effect during Flask Effect (previously 15-25%),
125-150% increased Charges Used (previously -10 to 10%), and now has 40-60% reduced Duration.
Existing items can be updated to these new modifier values with a Divine Orb.
-The Cinderswallow Urn unique flask now spawns with either “Recover 1-3% Life when you kill an enemy during flask effect”,
“Recover 1-3% Mana when you kill an enemy during flask effect” or “Recover 1-3% Energy Shield when you kill an enemy during flask effect”.
It now has +90 to maximum Charges, and has 250-300% increased Charges Used.
Now recharges 5 Charges when you consume an ignited corpse (previously 1), and Enemies ignited during flask effect now take 7-10% increased damage (previously 10%).
-The "of Heat" Flask Suffix no longer grants Immunity to Chill and Freeze during Flask effect.
It now grants Immunity to Chill for 1 second if used while Chilled, and Grants Immunity to Freeze for 1 second if used while Frozen.
-The "of Warding" Flask Suffix no longer grants Immunity to Curses during Flask effect.
-The "of Iron Skin" Flask Suffix now has 40-60% increased Armour during Flask effect (previously 60-100%).
3.14
*Vaal Rain of Arrows
New: Fires 33 additional Arrows
Old: Fires 21 additional Arrows
New: Fires 4 additional sequences of arrows
Old: Fires 3 additional sequences of arrows
*Frost Bomb
New: Cold Exposure applies -15% to Cold Resistance
Old: Cold Exposure applies -25% to Cold Resistance
*no changes to the passive tree
*no changes to gear
3.13
*Have added Essence Worm to place hatred in. so that you get a lot more mana to work with
*Have added Frostbite to CWDT
*Have added a hex ring with Assassin's mark to get power charges
*Have added Belly of the Beast for optional use
*Changed point in the Deadeye Ascendancy tree
*Have made big changes to the passive tree like taken Watchtowers and Panopticon for more totems
*Have added Ice Bite and Mirage Archer to main roa
Ice Bite to get frenzy chargs
Mirage archer for earlygame and with Occupying Force for map clear
*Have removed Voidfletcher for a rare Quiver or Skirmish
*Have added Asphyxia's Wrath for optional use and earlygame
*Have added ice golem for self cast


You are welcome to suggest improvements
Zuletzt bearbeitet von pererik94 um 22.07.2021, 06:12:15
Zuletzt angestoßen am 08.09.2021, 10:18:22
looks nice
Well , juste from you're vids ,i'm not really agree in your pro and con's .

"
+very good map clear speed
+ Turbo fast movement speed


Seem's a bit clunky for a ROA build
Really low damage and just 3,4k life.
I'm afraid no one is going far with that build.
i thought it sounded like a fun build, but before any1 tries this build be warned. it is as others say quite slow for a RoA build and the video is not even showing anything, he has a Voidfletcher equipped.. if it's that slow on T14 with a quiver that carries almost any build, somethings wrong. I am not the best at making builds myself so i cannot explain why it's not good, i just know after playing tons of bow builds that VF is Broken for carrying attack bow builds.
Have removed Voidfletcher for a rare Quiver or Skirmish

The video is old
Zuletzt bearbeitet von pererik94 um 19.04.2021, 01:23:42
No jewel sockets at all? This tree looks like it as a ton of unnecessary traveling
that build is not really usable. thanks for your effort but its crap

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