Armor should be able to mitigate elemental damage

If we look into 3 different defense types:

ES is able to defense physical and elemental damage from attack and spell (include DoT). Evasion can evade any types of damage from attack. Evasion based builds also have an additional choice, dodge, to dodge attack and spell. Evasion and dodge also prevent harmful effects from hits (stun and status ailments)

So it's unfair that armor can only mitigate physical damage. It makes armor base builds very vulnerable under elemental damage. Ironically, amour is not an efficient way to mitigate physical damage. And amour cannot prevent any harmful effects, either. It is ridiculous that when you receive small physical damage from hits, you might be killed in 1 sec by bleeding.

Here is my comparison table. It shows why so many people said armor is suck.


Zuletzt bearbeitet von smtad#6581 um 04.12.2017, 03:57:43
Zuletzt angestoßen am 05.12.2017, 07:07:46
Dieser Beitrag wurde automatisch archiviert. Antworten sind deaktiviert.
Armour need HUGE buff and rework, armour not good EVEN vs physical damage.
Phrecia master craft service Phrecia My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Phrecia veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
It would be overpowered if armor reduced elemental damage.
But armor should and need to reduce poison and bleed damage wich both comes from phys damage.
Yepp... would be totaly OP.

An armour build would essantially become immune to elemental damage with such a change...
"
Viljan schrieb:

But armor should and need to reduce poison and bleed damage wich both comes from phys damage again.


Amendment mine :P

(I pretty much agree with you - before 3.0 double dip change, Armour was able to reduce poison and bleed damage. Now, it can't. This has skewed the balance in Armour's disfavour...)
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
100% correct. Only way to prevent 1 shot is to have large hp pool or ES pool, defences doesnt matter and armor is not worth investing because your biggest problem is elemental damage usually.
Making armor mitigate elemental\chaos won't make it OP, the only thing It Will do Is offer a choice between focusing on mitigation ir stacking more hitpoints.

Say

1% reduced elemental dmg Taken every 2k armor
1% increased chaos ress every 1k armor

May be adjust a bit life/es nodes with armor.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Zuletzt bearbeitet von caboom#7201 um 04.12.2017, 07:14:22
The big problem of AR builds is, there is no specialized way to mitigate elemental damage.

Investing armor is worthless, because you may be one-shot by elemental damage. For melee builds, increasing HP is the only way to survive.
.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Zuletzt bearbeitet von IIPheXII#5639 um 05.12.2017, 00:26:00
"
Viljan schrieb:
It would be overpowered if armor reduced elemental damage.
But armor should and need to reduce poison and bleed damage wich both comes from phys damage.


The problem is that right now is complete garbage, armor buils are pretty much always unwavering, this makes so that they can't evade. When engaing chaos/elemental mobs like in pit of the chimera you get destroyed since you armor does nothing against that, however if you have an evasion character with the same chaos res, you will find that is way easier since a lot of those chaos attacks will be evaded and when they bypass the evasion it doesn't matter because the mitigation is the same so both will take the same damage but the second one is less likely to be hit.

Consider DoTs that come from hits like poison or bleed. Armor will do absolutely nothing against them while evasion can avoid those hits and therefore being more effective. They only real case that armor is better than evasion is against large hits with really high accuracy. In this case armor will mitigate some and evasion will most likely fail and take really heavy damage. But since armor has a linear scaling % wise, basalt flasks, fortify, and endurance charges will be more effective.

Block is really good in general but gladiator ,guardian and necromancer are the only ascendancies with easy access to them.

Also add that most of the damage mods on maps are pretty much elemental damage or global damage. There is no specific one for physical, if you run these as armor you will have literally 0 mitigation against that damage outside your resistances. Evasion on the other hand will perform better.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Zuletzt bearbeitet von IIPheXII#5639 um 05.12.2017, 00:26:25

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: