PERMANENT ONSLAUGHT RAIDER OP?

So im testing this build if its going to work

This new league shield is based on maximum endurance charge

Ahn's Heritage


So if i use 2 more Fragility jewels and my my endurance will be 0, ill get the 3% max elem res on the shield if theres no maximum charge and an permanent onslaught because of 0 maximum endurance charge.After that in raider's skill nodes i can permanently get a phasing buff and immunity to status ailments and lots and lots of dodge chance.

Is that correct? or am i just delusional?
Zuletzt angestoßen am 07.03.2017, 04:39:21


That is correct.
Is it realy beneficial or whats the point in doing so thats better question, raider is not so complicated to use so benefits are not that high.

If you use acro block become realy low, its armor based so acro also ruin that.
Armor in midle of evasion is not great tho shield nodes can help but like i say its bit more complicated that you think.
Zuletzt bearbeitet von nEVER_BoRN#3512 um 06.03.2017, 05:37:43
actually even if you stack block, getting acrobatics is always beneficial, mathematically.

it isn't like if you have acrobatics then it becomes pointless getting block. if you already have block, its still good to get acrobatics. your physical avoidance % chance will always go up.
Sorry for the mini-necro and nitpick, but I don't want new players getting misled. POE is slightly different from newer games in that physical is on the "elements" categorical level, not the "spell or whack-with-your-weapon" categorical level.

"
your physical avoidance % chance will always go up.


Attack/Spell% avoidance, not Physical Avoidance. Block and Dodge have no effect on Physical Secondary Damage (mostly Bear Trap), nor of course Damage over Time. And Block and Dodge also provide elemental and chaos avoidance as well, though default Block and default Dodge only address Attacks (elemental, physical, and chaos attacks all).

And actually your statement is only true if you have non-Acrobatics-cluster Dodge of 24% or 43% for Attack and Spell respectively (or 43% for Attack if you only take Acro and not the full cluster, but why would you do that?); if not, you reach breakpoints where starting with a certain Block Chance and taking Acrobatics (cluster) actually brings your net avoidance down. However, to be perfectly fair, those breakpoints are fairly high, so net avoidance will usually go up (but not always). Spreadsheet here:

https://docs.google.com/spreadsheets/d/1G0rfD0Om0bEsqBKQfamXnwWXpiQ1zYYafEl4p8oFl50/edit?usp=sharing

As you can see, if the choice is between 59% block and 0% dodge vs 59% pre-Acro Block plus Acro, you end up having less net Attack (phys, ele, chaos) avoidance after taking Acro. The same is true for 69% Block plus the Acro cluster. Moving away from the 30/40 choices makes the decision tree tricky, as other sources of Dodge can naturally stack with Block without inflicting the 30% block penalty, but with some guess and check I managed to find the values where your statement would be true as well, shown in columns to the right.

tl;dr of my spreadsheet:

if you're an average joe, have 0% dodge, and have:
59% block or more: don't take Acrobatics
69% block or more: don't take the Acrobatics cluster unless you want to hurt Attack avodance so you can get Spell avoidance

if you're doing this Raider perma-Onslaught thing and thus have 6% dodge, but no other dodge:
61% block or more: don't take Acrobatics
71% block or more: don't take the Acrobatics cluster unless you want to hurt Attack avodance so you can get Spell avoidance

if you're stacking dodge:
24% non-Acro dodge or more will mean that Acro-cluster will always boost your Attack avoidance regardless of your Block
43% non-Acro dodge or more will mean that Acro-cluster will always boost your avoidance regardless of your Block

in general Acrobatics + Dodge will increase your net avoidance; you have to get really high Block before the Acrobatics penalty hurts your net avoidance, and having non-Acrobatics Dodge moves that high breakpoint even further up
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Block is caped att 75% unles you use Anvil uniq amulet and this shield reduce your masximum block bu 10% so most you can have will be 65-68%.
Using uniq boots and amulet you can get 25 and/or 50% of block as a spell block. In other words you can gain up to 75% of block as a spell block.
This is all fine but you do sacrifice item slots and limit your build with each of them so depending on build choices it can be good, to mach to invest or not inaf exploited to be worth doing.

As i say earlier, your build realy need to be such to justify this becouse mostly it can hurt more then it benefits you, its not that simple choice.

There is litle difrance in dodge/spell dodge to block/spell block, main one is that block can get you stuned so you need block recovery or stun recovery.
Considering Raider can easy get to high dodge and spell dodge, it can now also chose block or combine all.
Only thig you gain going block with this shield is in phasing effect becoming permanent, rest is in build deversity geting highly limited using it.
Zuletzt bearbeitet von nEVER_BoRN#3512 um 07.03.2017, 04:51:58

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