Wrath and Anger ought to affect spells IMO.

Why does everyone always bring up incinerate with this topic? 10 cast/second is more than any other spell, but 30% damage effectiveness is still terrible. My molten strike can do a max potential of 60 hits per second if all projectiles hit, and with full damage effectiveness. Plus I can use LGoH, which again has no real reason to be restricted to attacks only. Those 60 hits are using a slow weapon(Doryani's Catalyst) without LMP or GMP in case anyone was wondering. There's not a whole lot of reason to restrict spells from using LGoH or flat damage other the Cast on Crit which seems to always manage to mess up any self cast balance.
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Shotgun_Surgeon schrieb:
My molten strike can do a max potential of 60 hits per second if all projectiles hit, and with full damage effectiveness.

Molten Strike does have a harsh Damage penalty on its Projectiles all the same; you end up with 72% Damage, which is far from 'full Damage Effectiveness'. I'm also guessing you're rocking Multistrike, which grants another 36% Less Damage - more than LMP, less than GMP.
Molten Strike's spread also means you aren't going to hit with all 60 Projectiles.

All in all, yes, Molten Strike is good at spreading Anger and Wrath's Damage, but so is Incinerate.

(there's also the question whether or not the most recently introduced Skill is where it ought to be when it comes to balance, but we'll ignore that for the time being)
Zuletzt bearbeitet von Vipermagi#0984 um 04.06.2014, 09:09:31
Before any of that, life and mana leech needs to apply to spells. This isnt D2, where it never made sense either.
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Vipermagi schrieb:
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Shotgun_Surgeon schrieb:
My molten strike can do a max potential of 60 hits per second if all projectiles hit, and with full damage effectiveness.

Molten Strike does have a harsh Damage penalty on its Projectiles all the same; you end up with 72% Damage, which is far from 'full Damage Effectiveness'. I'm also guessing you're rocking Multistrike, which grants another 36% Less Damage - more than LMP, less than GMP.
Molten Strike's spread also means you aren't going to hit with all 60 Projectiles.

All in all, yes, Molten Strike is good at spreading Anger and Wrath's Damage, but so is Incinerate.

(there's also the question whether or not the most recently introduced Skill is where it ought to be when it comes to balance, but we'll ignore that for the time being)


Fair enough, point taken, but that being said, against a boss the size of Dominus or against large packs all 60 hits will be hitting something(or if not all, then so many will hit that you can hardly tell), and for incinerate to compare you'd need to somehow shotgun with both LMP and GMP. The of course there's the whole fact that spells can't take advantage of nice more modifiers like WED to help counter all the less modifiers.
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ScrotieMcB schrieb:
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csjibbs schrieb:
Incinerate.

Incinerates DPS would go FULL RETARD with the elemental auras + any 'X to ele dmg' affixes that are found on rings etc.

Not hard to get incinerate to cast >10 times a sec, i'll let you do the math on that with wrath/anger in addition to added chaos/added light/added cold gems.
Wow, it sure was dumb on GGG's part not to include a low damage effectiveness on the skill.

Oh wait. 30%. That is kind of low.

Also, it is kind of difficult to get Incinerate to >10 casts a sec, because 140% ICS, while possible, is by no means automatic.

So what's this about full retard?


incinerate does 68–102 fire at level 20, and well all know how that petty base range scales up
level 20 wrath and anger after 30% would be 5-84 ltng and 28-46 fire dmg for base range

Quite a lot of dps without sacrificing a gem slot in your 5/6 link

Agreed about 10 cps, maybe the guy doesnt know they changed its base cast speed, it is no longer easy to get high cps with inc.
Zuletzt bearbeitet von ancalagon3000#6581 um 06.06.2014, 02:35:04
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ancalagon3000 schrieb:


incinerate does 68–102 fire at level 20, and well all know how that petty base range scales up
level 20 wrath and anger after 30% would be 5-84 ltng and 28-46 fire dmg for base range

Quite a lot of dps without sacrificing a gem slot in your 5/6 link


Attack builds can get quite a lot of DPS without sacrificing a gem slot in their 5/6 link by using these gems.
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Waves_blade schrieb:
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ancalagon3000 schrieb:


incinerate does 68–102 fire at level 20, and well all know how that petty base range scales up
level 20 wrath and anger after 30% would be 5-84 ltng and 28-46 fire dmg for base range

Quite a lot of dps without sacrificing a gem slot in your 5/6 link


Attack builds can get quite a lot of DPS without sacrificing a gem slot in their 5/6 link by using these gems.


True Story.
Ya wrath and anger would be really op since a lot of mobs have elemental resistance of 75 lol. And I know most spell casters get around this with dual curse.

But

A good balance would be either reduce aura effectiveness differently for each spells or add in passive or something that stops casters from curseing while auras are active or at all it passive is taken. And prevent it adding to cast on crit.

This might balance coc Summoners ek and raging spirt builds with pure spell casters.
Zuletzt bearbeitet von Drayid#1735 um 01.07.2014, 09:12:49

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