Wrath and Anger ought to affect spells IMO.
Hatred does after all.
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I find this issue to be related to why Added Fire Damage converts where Added Lightning and Cold just 'add'. I suspect there's some internal reason but little old me can't see it.
And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.
I am Path of Exile's biggest whale. Period. |
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Not having a %added as Lightning makes sense but not sure why Hatred and AFD are how they are either.
BreakingHearts/RhoaHood/BackAndVeryLate (Standard) | HushtailSweep/HushtailWeeps (Ancestor)
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This would be pretty cool and create a rift between aura usage.
However CoC builds might rape this concept. (double dip and all, not to mention how multiple "on hit's" would function, firestorm with wrath for example, each ball gets the lightning portion? Would be pretty wicked dps buff in some cases) Freedom is not worth having if it does not include the freedom to make mistakes
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Impossible, imagine busszaw but not with ST, with rain of fire -.-
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" Probably would have somewhat similar DPS, though attacks can hit a lot faster than spells can. |
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Incinerate.
Incinerates DPS would go FULL RETARD with the elemental auras + any 'X to ele dmg' affixes that are found on rings etc. Not hard to get incinerate to cast >10 times a sec, i'll let you do the math on that with wrath/anger in addition to added chaos/added light/added cold gems. |
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" I would guess it is because Added Fire is a Red/Strength Gem and Strength is mainly associated with physical damage. So they scale it with physical for the Streangth people because they are more likely to increase phys damage than elemental. “Demons run when a good man goes to war"
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I would love to see it, but it will be to op. Imagine gmp shot gun crit freezing pulse with anger + wrath. It will be like those insane geared standard dudes with 500k+ spectral throw dps, but u don't need all the mirrored gear for it.
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Only way I could see this not being way too strong is to scale the auras based on damage effectiveness.
Or have a keystone that converts all flat damage to spells but make it where you cannot use attacks, or something to that effect, so that Cast on Garbage (read Cast on Crit) won't be full retard. It could be done easily, and probably pretty balanced, with a proper keystone node. Just having them effect spells outright is a terrible, terrible idea and a balance nightmare. IGN: Ghured
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