Is /oos back in Game?

Is /oos still a thing or is it removed?

I was reading through old posts and saw Chris's post here:
http://www.pathofexile.com/forum/view-thread/114916/page/4

Was it put back in, or do people just think it still works?
Have the desynch problems even improved any? I never thought it was that bad unless you used specific types of builds, or use specific types of strategies. Trying to use a doorway as a choke point for example, I'd sometimes rubberband back on a corner, but that doesn't happen much unless you're constantly walking directly up and around corners.
Quoting a 2 year old thread without testing if it works yourself



Spoiler
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it works
Multi-Demi Winner
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Zuletzt bearbeitet von Manocean#0852 um 12.01.2015, 01:27:25
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Manocean schrieb:
Quoting a 2 year old thread without testing if it works yourself



Spoiler
Spoiler
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it works


And the fact, that the desync problem existed 2 years ago, and they didn't even tried to do something to fix it almost make me cry.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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Alternalo schrieb:
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Manocean schrieb:
Quoting a 2 year old thread without testing if it works yourself



Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
it works


And the fact, that the desync problem existed 2 years ago, and they didn't even tried to do something to fix it almost make me cry.


Yea bro, so sad because its such an easy problem to fix

Multi-Demi Winner
Very Good Kisser
Alt-Art Alpha’s Howl Winner
Former Dominus Multiboxer
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Manocean schrieb:
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Alternalo schrieb:
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Manocean schrieb:
Quoting a 2 year old thread without testing if it works yourself



Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
it works


And the fact, that the desync problem existed 2 years ago, and they didn't even tried to do something to fix it almost make me cry.


Yea bro, so sad because its such an easy problem to fix



They could rewrite the whole network code in 2 years, but they're even defending it so i don't really expect any change. Same goes for every other issue in this game, and they're just pumping new content, because they think this is the only way to keep/bring new players.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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KnetikTV schrieb:
Is /oos still a thing or is it removed?

I was reading through old posts and saw Chris's post here:
http://www.pathofexile.com/forum/view-thread/114916/page/4

Was it put back in, or do people just think it still works?


/oos should be back again in April. It isn't a matter of GGG removal, the /oos command is migratory and flies south for the winter.

If your ever in doubt as to which commands are inactive just use the following query in game:

/grep_it_by_the_husk.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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Alternalo schrieb:
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Manocean schrieb:
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Alternalo schrieb:


And the fact, that the desync problem existed 2 years ago, and they didn't even tried to do something to fix it almost make me cry.


Yea bro, so sad because its such an easy problem to fix



They could rewrite the whole network code in 2 years, but they're even defending it so i don't really expect any change. Same goes for every other issue in this game, and they're just pumping new content, because they think this is the only way to keep/bring new players.


If you think its so easy to fix then why dont you do it for them?
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Alternalo schrieb:

and they're just pumping new content


That's a bad thing?
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Zuletzt bearbeitet von toyotatundra#0800 um 12.01.2015, 02:59:31
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toyotatundra schrieb:
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Alternalo schrieb:

and they're just pumping new content


That's a bad thing?


Hes one of those guys who thinks every GGG dev can work on the same thing. Yeah, im a sales person but i can be a construction worker too, uh nope, duh.

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