Is there a way to reliably hit yourself with something blockable?

Either normal block or spell block?
Perception is reality.
Zuletzt angestoßen am 25.07.2017, 20:08:26
First thing that comes to mind would be reflect. Basically you could make a build for running only reflect maps with sufficient reflect damage reduction or using a secondary damage type with low enough damage.

I'm not sure whether or not that can proc the effects you're probably after here though.
reflect can indeed be blocked but cant proc any block associated effects

I think the answer to original question is: NO
IGN: Eric_Lindros
CET: Timezone
A question in response: why? What are you trying to do?
She/Her
"
Ludvator schrieb:
reflect can indeed be blocked but cant proc any block associated effects

I think the answer to original question is: NO


Are you sure about that?

It looks like Life on Block does work to me.

"
1453R schrieb:
A question in response: why? What are you trying to do?


I like necro tanks for bone offering (594 life on block), and being able to constantly block would be a huge thing.
Perception is reality.
"
widardd schrieb:

"
1453R schrieb:
A question in response: why? What are you trying to do?


I like necro tanks for bone offering (594 life on block), and being able to constantly block would be a huge thing.


Hiltless, maybe? Take 100 reflected damage every time you attack an enemy; that damage can be mitigated with stuff like Fortify or Endurance charges, so if a reflect block triggers stuff like Bone Offering, that'd be your best trigger source. Reflected damage is, however, as Ludvator said, usually exempt from most on-hit trigger sources because otherwise there's far too many ridicu-broke combos that'd make the game stupid. A little bit like Bone Offering, to be honest. Not as busted as Vaal Pact, though.

I dunno. Hiltless costs absolutely nothing on the market; try it, see if it works?
She/Her
I'll take "Swords" for two hundred Alex.
-Faux Sean Connery

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: