[2.5]Fabulous Frank's Festive Fern Elementalist - Tulborn Freezing Pulse



INTRODUCTION



Welcome to Fabulous Frank's Festive Fern Elementalist, a variation of Fabulous Frank's Festive Fern Trickster . This build utilises Tulborn with Surgebinders to make Freezing Pulse great again! Additionally this build takes advantage of Primordial Eminence and the Anima Stone to gain maximum benefit from golems.

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Elementalist Variation Guide
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OVERVIEW


Pros:

+ Fast
+ Makes Freezing Pulse great again
+ Uses a few "weak" uniques to great benefit.
+ Almost Inquisitor levels of penetration.


Cons:

- Resistance gearing can be tough.
- Not very good on isolated bosses without charges up.
- Requires an expensive jewel (The Anima Stone).

DPS



SKILL TREE


Witch - Elementalist

Elementalist

Ascendancy Points:
Liege of the Primordial
Makes our Golems tankier as well as allowing for an extra golem, giving us some increased damage and greatly increasing the effect of each golem's buff.

Pendulum of Destruction
Some extra damage 40% of the time.

Mastermind of Discord
Gives us cold penetration for 10 seconds after using flame dash.

Paragon of Calamity
Reduces our damage taken on subsequent hits of an element
Reduces the damage we take from reflect allowing us to be agressive in reflect maps.

Bandits:Kill, Kill, Alira


LEVELING


Levelling can be done from the start with Freezing Pulse, just be sure to pick up life nodes before the transition to CI.
Level 28
Level 50
Level 68


SKILL TREE EXPLANATION



We pick up Elemental Overload for extra damage(since we don't scale crit), We then grab Chaos Innoculation, Ghost Reaver and Vaal Pact for that large ES pool. We are grabbing Witch and Shadow power charges as well as Ranger and Shadow frenzy charges as a lot of our damage scaling comes from these. We then pick up damage that applies to freezing pulse, projectile speed and Energy shield. We also grab 5 Jewel sockets for The Anima Stone along with 4 Primordial Eminence Jewels. Another noticeable set of nodes is Heart of Oak down by the ranger for some stun avoidance(this is how we will manage stun since we are using The Aylardex and 2 Snakepit rings and can't afford Skyforth)


JEWELS



Primordial Eminence X4
These increase the effect of our golem buffs and also trigger the Anima Stone's secondary effect(Another golem)


The Anima Stone
Grants us an additional golem and at 3 Primordial Eminence jewels yet another golem, totally 4 with Liege of the Primordial.


GEAR





GEAR EXPLANATION


Spoiler
Main Hand


We are using Tulborn to add a large amount of flat cold damage based on our power charges and to also generate said power charges, since most of our flat damage comes from power charges Tulfall does not seem like a good idea.

Off-Hand


An Energy Shield, Spell damage + Catarina crafted cast speed can be substituted for extra energy shield since we do not have as much energy shield as the Trickster Variant.


You can also opt for a 2nd wand if you feel you have enough ES still.

another Tulborn was the best option for me


however one may consider a Void Battery for what was(for me at least) a very small damage boost fully buffed


Or a rare wand to help us have extra damage when our charges are down.





Helm

We use a hubris circlet with Energy Shield and Resists as well as a Leo crafted chance to avoid stuns. Any freezing pulse enchant will help us but wont be necessary, our freezing pulse already does a decent amount of damage at the edge of the screen so while projectile speed is nice it is not mandatory. It would also be nice to be able to get +2 minion gems on this to make our golems slightly stronger as most golems gain an improved buff somewhere between lvl 21 and 23.




Chest

We use a standard high energy shield chest with some resists



Gloves

We use Surgebinders for up to 98% increased damage to our freezing pulse, the most important rolls are Elemental Damage Per Frenzy Charge, Spell Damage per Power Charge and a low roll of Reduced charge duration. It is worth noting that these can be a pain in the neck to search for on Poe.Trade and I recommend setting a minimum buyout of 4 or 5 chaos just to filter out bad rolls. cold spell based enchants are best.



Boots

Decent energy shield, high movement speed Sorceror Boots are used, we can also consider Skyforth if we can afford it. This is one of your best locations to fill out resists and I have prioritised those over high energy shield. For enchants leech is best.


although when we have all sources of leech it is interesting to consider +1 frenzy charge corrupted boots.



Amulet


We use the Aylardex as its low value makes it easy to corrupt +1 frenzy charge. It also gives us an extra power charge and makes our power charges last exponentially longer which helps for bosses. The mana regeneration doesn't hurt either. Since we are not scaling crit and are using Elemental Overload the reduced crit chance per powercharge doesn't affect us.


An interesting alternative here is the Pandemonius(Upgraded Tul Amulet) this gives us some more cold penetration, blind and increased cold damage, for bosses you will either have to selfcast your Vortex or stand near the boss so that he is constantly chilled from the vortex.



Rings


For Early mapping we use 2 Snakepit rings for the extra cast speed, damage and most importantly the extra projectile


Later on when you can afford it, using a Green Dream jewel may allow us to drop Ice Bite for Greater Multiple Projectiles letting us remove the Snakepits for Opal Rings crafted with Essences of Hatred.





Belt

I like Doryani's Invitation here for the extra damage, a bit of leech and the extra freeze chance while using a flask, this becomes practically mandatory if you drop Ice Bite.




Flasks

We are using Atziri's Promise for extra damage and leech

I like the Overflowing Chalice for increased damage and flask charge generation when needed

We then use an array of flasks to help with weaknesses such as bleeding or freeze immunity, these can go on your preferred utility flasks


If you can afford it Dying Sun is a great help as it increases the radius of our blasphemy and grants us 2 more projectiles if we are using Snakepits.


LINKS AND GEMS



Main DPS Setup
Chest: Freezing Pulse, Controlled Destruction, Spell Echo, Ice Bite, Life Leech, Cold Penetration.



Mobility Setup

Main/Off hand: Flame Dash + Faster Casting + any of the summon golem gems.

On the elementalist we use Flame Dash over lightning warp to proc our Mastermind of Discord Ascendancy bonus.




Aura Setup
Weapon/Helm:Discipline, Blasphemy, Warlord's Mark

We use Discipline for extra energy shield and Blasphemy along with Warlords mark for extra leech.




Golem

Main/Off hand: Your other 3 golems.
Having the 4 different golems grants us massive defensive and offensive benefits:
About 20% cast speed
around 80% increased damage
around 8% physical damage reduction




Extras

Boots:
Orb of Storms, Power charge on Critical, Curse on Hit and Warlord's Mark

In case we need to keep our distance we use an Orb of storms to sustain power charges and Elemental Overload along with cursing on distant enemies.

Gloves:
Cast when Damage Taken, Immortal Call, Increased Duration and Vortex

We have a Cast When Damage Taken, Immortal call setup to help with rapid burst damage and labyrinth style traps as well as Vortex to slow enemies that have reached us.

Somewhere:
Try to fit in Vaal Breach

For some charge generation and leech during boss fights(note that this can obviously get us killed if used incorrectly).

HOW IT ALL WORKS



We use Tulborn and surgebinders to gain a lot from our Power/Frenzy charges and then we generate Power and Frenzy charges, freezing pulse is used because of its high damage effectiveness as well as the fact that I felt like doing Freezing pulse.

THE END


Zuletzt bearbeitet von codraziel um 07.02.2017, 20:26:48
Zuletzt angestoßen am 04.03.2017, 23:34:39

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