Engine Multi-threading causes to freeze program unpredictably

I'm not pretty sure when did this happen but it became more and more common during this December. Furthermore sometimes it happens just after a fresh open and you log in and load right after at town.



Reading the client logs, it does say something along the lines of :

Spoiler
2016/12/30 17:31:25 101593872 119 [DEBUG Client 9268] Connect time to instance server was 219ms
2016/12/30 17:31:33 101601922 6f [INFO Client 9268] Tile hash: 1541308605
2016/12/30 17:31:33 101601922 70 [INFO Client 9268] Doodad hash: 0
2016/12/30 17:31:43 101611890 951 [INFO Client 9268] : You have entered Aspirants' Plaza.
2016/12/30 17:32:09 101638036 9bf [DEBUG Client 9268] Entering area 2_Labyrinth_Airlock
2016/12/30 17:32:40 101669314 951 [INFO Client 9268] : Chief_Turtle has left the area.
2016/12/30 17:32:40 101669408 404 [INFO Client 9268] Abnormal disconnect: An unexpected disconnection occurred.


another example :

Spoiler
2016/12/30 18:08:13 103801926 951 [INFO Client 5432] : You have entered Highgate.
2016/12/30 18:08:17 103806154 9bf [DEBUG Client 5432] Entering area 2_4_town
2016/12/30 18:08:47 103836449 10f [DEBUG Client 5432] [WARMUP READ] Cannot find resource file: Art/Models/Items/Weapons/OneHandWeapons/OneHandAxes/OneHandAxe6.ao
2016/12/30 18:08:48 103837385 404 [INFO Client 5432] Abnormal disconnect: An unexpected disconnection occurred.



It doesn't seem to have this problem IF im using the old --noasync option and/or --waitforpreload but I do notice the increase memory usage and slow load time I use to encounter before the latest changes that made async loading

Removing those parameters, I tried again this time with turned off Engine Multithreading and it somehow completely stopped the problem.

Just a further note the difference between this one and just a long load time is that this one occurs right after loading. Like the sequence goes like this:
1. Start the game
2. Log in
3. Select character
4. Loading screen
5. Game loaded on town or area (this is the part where it freezes)

After freezing and waiting for a couple of minutes. You get disconnected, you try again and now the game loads properly now except that the freeze might happen at unexpected moments, leaving you scared to play the game.

Perhaps there's a weird interaction going on between engine multi threading and asynchronous loading? I'm not sure but what I'm sure happens is that it just drops you off the game whenever it occurs.

Anyways I tried it on two different computers (PC and Laptop) and it seems to have this kind of issue If you need to have access with the full log (I'll provide both my PC and Laptop game logs) just ask :)
Zuletzt bearbeitet von Tsuki_No_Shin#2634 um 30.12.2016, 09:04:24
Zuletzt angestoßen am 30.12.2016, 08:34:28
Dieser Beitrag wurde automatisch archiviert. Antworten sind deaktiviert.

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: