Drowning Orb has to be the stupidest mechanic ever
Can we delete the shit out of this stupid fking ass mechanic already?
what's the point to spawn a orb that you can't even see and you double cannot see if you have delirum active that just don't allow you to move and kills u. Holy shit it's dogshit Zuletzt angestoßen am 13.07.2025, 17:54:45
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+1
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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GGG - lets make the game slow and deliberate
Players - we found a way to get more power! look at us! we're killing things so fast! its so fun! GGG - Hmmm, players apparently like faster combat, theyre also trivializing content. lets make the monsters hit harder and be faster! Players - oh nos we're dying, this is unfun GGG - OK you guys need to learn how to build defences Tanky players - HAHAHAHAHA we are godlike now! we clear slower but everything literally tickles us! Glass cannon players - HAHAHAHA its fine! i just need to blast all the enemies before they become a problem CANNON EVENT GGG is faced to choose, they can choose to rework and rebalance everything to prevent further powercreep. this can involve nerfing stuff or reducing multiplier effectiveness and even can nerf monsters. GGG - the game is fine, we just need more mechanics to kill players GGG proceeds to create 1001 bullshit mechanics that annoy players and resort to RNG and high damage spikes in order to kill players. This philosophy has persisted throughout modern POE. [Removed by Support]
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" Use blink |
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I agree, drowning orbs are shit.
Bring me some coffee and I'll bring you a smile.
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You can roll over the mod when rolling your maps.
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Drowning orbs never stood out for me, just another nigh invisible stuff because the overly dark color scheme on a game with no brightness control... standard poe shit
But i agree it becomes dogshit on maps with corridors any narrower than cidadel or super cramped spaces like the prision maps, runing maps like sunken city is horrible, sometimes the orb spawn literally on top of me and gibs me if im on a character with automation-phase run/withering step and forgot to turn auto off But its not like other t17 pinacle mechanics are much better, exarch runes have this horrible habit of spawning literally on top of us, sirus dot circles are nigh-invisible on most maps and elder expanding circle is just a retarded mechanic that is not even deadly, just uber annoying as can more than double the mapping time depending on the build and content you like to run Zuletzt bearbeitet von feike#6684 um 12.07.2025, 12:57:40
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Yep, these need to go. They add nothing positive to the game -- either game.
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"No idea why, but in some maps (T17), frostblink/flame dash does not save you. They simply don't work when the drowning orb is near you. Might be delirium/chilling areas, but Frostblink should be instant, even if you're 90% slowed, it should still take you out of danger instantly. Might be a bug or something. |
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" Drowning Orbs apply -%action speed debuff. This effect stacks additively with other slows like the slow zones from delirium (Paralysing Touch) which applies a similar debuff, causing you to reach -100% action speed which simply disables your abilities. Additional fun fact: In Warbands league players could do this to monsters by stacking temporal chains effect and chilled ground, causing monsters to no longer be able to move or use abilities. This received a mid-league nerf by making these slow effects stack multiplicatively rather than additively so they never reach 100%. I think this same "nerf" should be applied to Drowning Orbs and similar slows. Zuletzt bearbeitet von Scarletsword#4354 um 13.07.2025, 14:28:59
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